NonOrtMeanSPTree
The NonOrtMeanSPTree
class implements the hybrid spill tree with
non-axis-orthogonal splitting hyperplanes and mean-split behavior; this is a
binary space partitioning tree that allows overlapping volumes between nodes.
This type of tree can be more effective than trees like the
KDTree
for approximate nearest neighbor search and related tasks.
NonOrtMeanSPTree
supports three template parameters for configurable behavior,
and implements all the functionality required by the
TreeType API, plus some
additional functionality specific to spill trees. NonOrtMeanSPTree
is built
on the more generic SpillTree
class, so if fully custom
behavior is desired, that
- Template parameters
- Constructors
- Basic tree properties
- Bounding distances with the tree
- Tree traversals
- Example usage
π See also
SpillTree
SPTree
MeanSPTree
NonOrtSPTree
BinarySpaceTree
- An Investigation of Practical Approximate Nearest Neighbor Algorithms (pdf)
- Tree-Independent Dual-Tree Algorithms (pdf)
π Template parameters
In accordance with the
TreeType API
(see also
this more detailed section),
the NonOrtMeanSPTree
class takes three template parameters:
NonOrtMeanSPTree<DistanceType, StatisticType, MatType>
-
DistanceType
: the distance metric to use for distance computations. StatisticType
: this holds auxiliary information in each tree node. By default,EmptyStatistic
is used, which holds no information.- See the
StatisticType
section in theBinarySpaceTree
documentation for more details.
- See the
MatType
: the type of matrix used to represent points. Must be a type matching the Armadillo API. By default,arma::mat
is used, but other types such asarma::fmat
or similar will work just fine.
The NonOrtMeanSPTree
class itself is a convenience typedef of the generic
SpillTree
class, using the
Hyperplane
class as the splitting hyperplane type,
and the MeanSpaceSplit
class as the splitting
strategy.
If no template parameters are explicitly specified, then defaults are used:
NonOrtMeanSPTree<> = NonOrtMeanSPTree<EuclideanDistance,
EmptyStatistic,
arma::mat>
π Constructors
NonOrtMeanSPTree
s are constructed by iteratively finding splitting
hyperplanes, and points within a margin of the hyperplane are assigned to both
child nodes. Unlike the constructors of
BinarySpaceTree
, the dataset is not
permuted during construction.
node = NonOrtMeanSPTree(data, tau=0.0, maxLeafSize=20, rho=0.7)
- Construct a
NonOrtMeanSPTree
on the givendata
, using the specified hyperparameters to control tree construction behavior. - By default, a reference to
data
is stored. Ifdata
goes out of scope after tree construction, memory errors will occur! To avoid this, either pass the dataset or a copy withstd::move()
(e.g.std::move(data)
); when doing this,data
will be set to an empty matrix.
- Construct a
node = NonOrtMeanSPTree<DistanceType, StatisticType, MatType>(data, tau=0.0, maxLeafSize=20, rho=0.7)
- Construct a
NonOrtMeanSPTree
on the givendata
, using custom template parameters, and using the specified hyperparameters to control tree construction behavior. - By default, a reference to
data
is stored. Ifdata
goes out of scope after tree construction, memory errors will occur! To avoid this, either pass the dataset or a copy withstd::move()
(e.g.std::move(data)
); when doing this,data
will be set to an empty matrix.
- Construct a
node = NonOrtMeanSPTree()
- Construct an empty
NonOrtMeanSPTree
with no children, no points, and default template parameters.
- Construct an empty
Notes:
-
The name
node
is used here forNonOrtMeanSPTree
objects instead oftree
, because eachNonOrtMeanSPTree
object is a single node in the tree. The constructor returns the node that is the root of the tree. -
Inserting individual points or removing individual points from a
NonOrtMeanSPTree
is not supported, because this generally results in a tree with very suboptimal hyperplane splits. It is better to simply build a newNonOrtMeanSPTree
on the modified dataset. For trees that support individual insertion and deletions, see theRectangleTree
class and all its variants (e.g.RTree
,RStarTree
, etc.). -
See also the developer documentation on tree constructors.
π Constructor parameters:
name | type | description | default |
---|---|---|---|
data |
MatType |
Column-major matrix to build the tree on. | (N/A) |
tau |
double |
Width of spill margin: points within tau of the splitting hyperplane of a node will be contained in both left and right children. |
0.0 |
maxLeafSize |
size_t |
Maximum number of points to store in each leaf. | 20 |
rho |
double |
Balance threshold. When splitting, if either overlapping node would contain a fraction of more than rho of the points, a non-overlapping split is performed. Must be in the range [0.0, 1.0) . |
0.7 |
Caveats:
-
tau
must be manually tuned for the properties of each dataset; the default,0.0
, will never allow overlap between nodes (and thus the created tree will essentially be a non-overlappingBinarySpaceTree
). -
If
tau
is set too large, nodes will overlap too much and search quality will be degraded. -
rho
implicitly controls the depth of the tree by forcing very overlapping children to be non-overlapping. Asrho
gets closer to1
, more overlap is allowed, which in turn makes the tree deeper. Ifrho
is set to0.5
or less, then all splits will be non-overlapping (and the tree will essentially be aBinarySpaceTree
).
π Basic tree properties
Once an NonOrtMeanSPTree
object is constructed, various properties of the tree
can be accessed or inspected. Many of these functions are required by the
TreeType API.
π Navigating the tree
-
node.NumChildren()
returns the number of children innode
. This is either2
ifnode
has children, or0
ifnode
is a leaf. -
node.IsLeaf()
returns abool
indicating whether or notnode
is a leaf. node.Child(i)
returns aNonOrtMeanSPTree&
that is thei
th child.i
must be0
or1
.- This function should only be called if
node.NumChildren()
is not0
(e.g. ifnode
is not a leaf). Note that this returns a validNonOrtMeanSPTree&
that can itself be used just like the root node of the tree! node.Left()
andnode.Right()
are convenience functions specific toNonOrtMeanSPTree
that will returnNonOrtMeanSPTree*
(pointers) to the left and right children, respectively, orNULL
ifnode
has no children.
node.Parent()
will return anNonOrtMeanSPTree*
that points to the parent ofnode
, orNULL
ifnode
is the root of theNonOrtMeanSPTree
.
π Accessing members of a tree
-
node.Overlap()
will return abool
that istrue
ifnode
βs children are overlapping, andfalse
otherwise. node.Hyperplane()
will return anHyperplane
object that represents the splitting hyperplane ofnode
.- All points in
node.Left()
are to the left ofnode.Hyperplane()
ifnode.Overlap()
isfalse
; otherwise, all points innode.Left()
are to the left ofnode.Hyperplane() + tau
. - All points in
node.Right()
are to the right ofnode.Hyperplane()
ifnode.Overlap()
isfalse
; otherwise, all points innode.Right()
are to the right ofnode.Hyperplane() - tau
.
- All points in
node.Bound()
will return aconst BallBound&
representing the bounding box associated withnode
.- If a custom
DistanceType
and/orMatType
are specified, then aconst BallBound<DistanceType, ElemType>&
is returned.ElemType
is the element type of the specifiedMatType
(e.g.double
forarma::mat
,float
forarma::fmat
, etc.).
- If a custom
-
node.Stat()
will return aStatisticType&
holding the statistics of the node that were computed during tree construction. node.Distance()
will return aDistanceType&
that can be used to make distance computations.
See also the developer documentation for basic tree functionality in mlpack.
π Accessing data held in a tree
-
node.Dataset()
will return aconst MatType&
that is the dataset the tree was built on. node.NumPoints()
returns asize_t
indicating the number of points held directly innode
.- If
node
is not a leaf, this will return0
, asNonOrtMeanSPTree
only holds points directly in its leaves. - If
node
is a leaf, then the number of points will be less than or equal to themaxLeafSize
that was specified when the tree was constructed.
- If
node.Point(i)
returns asize_t
indicating the index of thei
βth point innode.Dataset()
.i
must be in the range[0, node.NumPoints() - 1]
(inclusive).node
must be a leaf (as non-leaves do not hold any points).- The
i
βth point innode
can then be accessed asnode.Dataset().col(node.Point(i))
. - Accessing the actual
i
βth point itself can be done with, e.g.,node.Dataset().col(node.Point(i))
.
node.NumDescendants()
returns asize_t
indicating the number of points held in all descendant leaves ofnode
.- If
node
is the root of the tree, thennode.NumDescendants()
will be equal tonode.Dataset().n_cols
.
- If
node.Descendant(i)
returns asize_t
indicating the index of thei
βth descendant point innode.Dataset()
.i
must be in the range[0, node.NumDescendants() - 1]
(inclusive).node
does not need to be a leaf.- The
i
βth descendant point innode
can then be accessed asnode.Dataset().col(node.Descendant(i))
. - Accessing the actual
i
βth descendant itself can be done with, e.g.,node.Dataset().col(node.Descendant(i))
.
π Accessing computed bound quantities of a tree
The following quantities are cached for each node in a NonOrtMeanSPTree
, and
so accessing them does not require any computation. In the documentation below,
ElemType
is the element type of the given MatType
; e.g., if MatType
is
arma::mat
, then ElemType
is double
.
node.FurthestPointDistance()
returns anElemType
representing the distance between the center of the bound ofnode
and the furthest point held bynode
.- If
node
is not a leaf, this returns 0 (becausenode
does not hold any points).
- If
-
node.FurthestDescendantDistance()
returns anElemType
representing the distance between the center of the bound ofnode
and the furthest descendant point held bynode
. -
node.MinimumBoundDistance()
returns anElemType
representing the minimum possible distance from the center of the node to any edge of its bound. node.ParentDistance()
returns anElemType
representing the distance between the center of the bound ofnode
and the center of the bound of its parent.- If
node
is the root of the tree,0
is returned.
- If
Note: for more details on each bound quantity, see the developer documentation on bound quantities for trees.
π Other functionality
node.Center(center)
computes the center of the bound ofnode
and stores it incenter
.center
should be of typearma::Col<ElemType>&
, whereElemType
is the element type of the specifiedMatType
.center
will be set to have size equivalent to the dimensionality of the dataset held bynode
.- This is equivalent to calling
node.Bound().Center(center)
.
- A
NonOrtMeanSPTree
can be serialized withdata::Save()
anddata::Load()
.
π Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree nodes. The following functions can be used for these tasks.
node.GetNearestChild(point)
node.GetFurthestChild(point)
- Return a
size_t
indicating the index of the child (0
for left,1
for right) that is closest to (or furthest from)point
, with respect to theMinDistance()
(orMaxDistance()
) function. - If there is a tie,
0
(the left child) is returned. - If
node
is a leaf,0
is returned. point
should be a column vector type of the same type asMatType
. (e.g., ifMatType
isarma::mat
, thenpoint
should be anarma::vec
.)
- Return a
node.GetNearestChild(other)
node.GetFurthestChild(other)
- Return a
size_t
indicating the index of the child (0
for left,1
for right) that is closest to (or furthest from) theNonOrtMeanSPTree
nodeother
, with respect to theMinDistance()
(orMaxDistance()
) function. - If there is a tie,
0
(the left child) is returned. - If
node
is a leaf,0
is returned.
- Return a
node.MinDistance(point)
node.MinDistance(other)
- Return a
double
indicating the minimum possible distance betweennode
andpoint
, or theNonOrtMeanSPTree
nodeother
. - This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of
node
andpoint
, or between any point contained in the bounding hyperrectangle ofnode
and any point contained in the bounding hyperrectangle ofother
. point
should be a column vector type of the same type asMatType
. (e.g., ifMatType
isarma::mat
, thenpoint
should be anarma::vec
.)
- Return a
node.MaxDistance(point)
node.MaxDistance(other)
- Return a
double
indicating the maximum possible distance betweennode
andpoint
, or theNonOrtMeanSPTree
nodeother
. - This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of
node
andpoint
, or between any point contained in the bounding hyperrectangle ofnode
and any point contained in the bounding hyperrectangle ofother
. point
should be a column vector type of the same type asMatType
. (e.g., ifMatType
isarma::mat
, thenpoint
should be anarma::vec
.)
- Return a
node.RangeDistance(point)
node.RangeDistance(other)
- Return a
RangeType<ElemType>
whose lower bound isnode.MinDistance(point)
ornode.MinDistance(other)
, and whose upper bound isnode.MaxDistance(point)
ornode.MaxDistance(other)
. ElemType
is the element type ofMatType
.point
should be a column vector type of the same type asMatType
. (e.g., ifMatType
isarma::mat
, thenpoint
should be anarma::vec
.)
- Return a
π Tree traversals
Like every mlpack tree, the NonOrtMeanSPTree
class provides a single-tree and
dual-tree traversal that can be paired
with a RuleType
class to implement a
single-tree or dual-tree algorithm.
NonOrtMeanSPTree::SingleTreeTraverser
- Implements a depth-first single-tree traverser.
NonOrtMeanSPTree::DualTreeTraverser
- Implements a dual-depth-first dual-tree traverser.
However, spill trees are primarily useful because the overlapping nodes allow
defeatist search to be effective. Defeatist search is non-backtracking: the
tree is traversed to one leaf only. For example, finding the approximate
nearest neighbor of a point p
with defeatist search is done by recursing in
the tree, choosing the child with smallest minimum distance to p
, and when a
leaf is encountered, choosing the closest point in the leaf to p
as the
nearest neighbor. This is the strategy used in the
original spill tree paper (pdf).
Defeatist traversers, matching the API for a regular traversal are made available as the following two classes:
NonOrtMeanSPTree::DefeatistSingleTreeTraverser
- Implements a depth-first single-tree defeatist traverser with no backtracking. Traversal will terminate after the first leaf is visited.
NonOrtMeanSPTree::DefeatistDualTreeTraverser
- Implements a dual-depth-first dual-tree defeatist traversal with no backtracking. For each query leaf node, traversal will terminate after the first reference leaf node is visited.
Any RuleType
that is being used with a
defeatist traversal, in addition to the functions required by the RuleType
API, must implement the following functions:
// This is only required for single-tree defeatist traversals.
// It should return the index of the branch that should be chosen for the given
// query point and reference node.
template<typename VecType, typename TreeType>
size_t GetBestChild(const VecType& queryPoint, TreeType& referenceNode);
// This is only required for dual-tree defeatist traversals.
// It should return the index of the best child of the reference node that
// should be chosen for the given query node.
template<typename TreeType>
size_t GetBestChild(TreeType& queryNode, TreeType& referenceNode);
// Return the minimum number of base cases (point-to-point computations) that
// are required during the traversal.
size_t MinimumBaseCases();
π Example usage
Build an NonOrtMeanSPTree
on the cloud
dataset and print basic statistics
about the tree.
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the spill tree with a tau (margin) of 0.2 and a leaf size of 10.
// (This means that nodes are split until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// When C++20 is enabled, then the <> is not necessary and the following line
// will work:
// mlpack::NonOrtMeanSPTree tree(std::move(dataset), 0.2, 10);
mlpack::NonOrtMeanSPTree<> tree(std::move(dataset), 0.2, 10);
// Print the bounding ball of the root node.
std::cout << "Bounding ball of root node:" << std::endl;
std::cout << " Center: " << tree.Bound().Center().t();
std::cout << " Radius: " << tree.Bound().Radius() << "." << std::endl;
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Compute the center of the NonOrtMeanSPTree. THis is the same as the center
// of the bounding ball of the root.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
Build two NonOrtMeanSPTree
s on subsets of the corel dataset and compute
minimum and maximum distances between different nodes in the tree.
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build trees on the first half and the second half of points. Use a tau
// (overlap) parameter of 0.3, which is tuned to this dataset, and a rho value
// of 0.6 to prevent the trees getting too deep.
mlpack::NonOrtMeanSPTree<> tree1(dataset.cols(0, dataset.n_cols / 2),
0.3, 20, 0.6);
mlpack::NonOrtMeanSPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
dataset.n_cols - 1),
0.3, 20, 0.6);
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::NonOrtMeanSPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::NonOrtMeanSPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
Build a NonOrtMeanSPTree
on 32-bit floating point data and save it to disk.
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the NonOrtMeanSPTree using 32-bit floating point data as the matrix
// type. We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::NonOrtSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 0.1, 20, 0.6);
// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
Load a 32-bit floating point NonOrtMeanSPTree
from disk, then traverse it
manually and find the number of nodes whose children overlap.
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::NonOrtMeanSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of non-leaves,
// and the number of non-leaves that have overlapping children.
size_t overlapCount = 0;
size_t totalInternalNodeCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->IsLeaf())
continue;
if (node->Overlap())
++overlapCount;
++totalInternalNodeCount;
stack.push(node->Left());
stack.push(node->Right());
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << overlapCount << " out of " << totalInternalNodeCount
<< " internal nodes have overlapping children." << std::endl;
Use a defeatist traversal to find the approximate nearest neighbor of the third
and fourth points in the corel-histogram
dataset. (Note: this can also be
done more easily with the KNN
class! This example is a demonstration of how
to use the defeatist traverser.)
For this example, we must first define a
RuleType
class.
// For simplicity, this only implements those methods required by single-tree
// traversals, and cannot be used with a dual-tree traversal.
//
// `.Reset()` must be called before any additional single-tree traversals after
// the first is run.
class SpillNearestNeighborRule
{
public:
// Store the dataset internally.
SpillNearestNeighborRule(const arma::mat& dataset) :
dataset(dataset),
nearestNeighbor(size_t(-1)),
nearestDistance(DBL_MAX) { }
// Compute the base case (point-to-point comparison).
double BaseCase(const size_t queryIndex, const size_t referenceIndex)
{
// Skip the base case if the points are the same.
if (queryIndex == referenceIndex)
return 0.0;
const double dist = mlpack::EuclideanDistance::Evaluate(
dataset.col(queryIndex), dataset.col(referenceIndex));
if (dist < nearestDistance)
{
nearestNeighbor = referenceIndex;
nearestDistance = dist;
}
return dist;
}
// Score the given node in the tree; if it is sufficiently far away that it
// cannot contain a better nearest neighbor candidate, we can prune it.
template<typename TreeType>
double Score(const size_t queryIndex, const TreeType& referenceNode) const
{
const double minDist = referenceNode.MinDistance(dataset.col(queryIndex));
if (minDist > nearestDistance)
return DBL_MAX; // Prune: this cannot contain a better candidate!
return minDist;
}
// Rescore the given node/point combination. Note that this will not be used
// by the defeatist traversal as it never backtracks, but we include it for
// completeness because the RuleType API requires it.
template<typename TreeType>
double Rescore(const size_t, const TreeType&, const double oldScore) const
{
if (oldScore > nearestDistance)
return DBL_MAX; // Prune: the node is too far away.
return oldScore;
}
// This is required by defeatist traversals to select the best reference
// child to recurse into for overlapping nodes.
template<typename TreeType>
size_t GetBestChild(const size_t queryIndex, TreeType& referenceNode)
const
{
return referenceNode.GetNearestChild(dataset.col(queryIndex));
}
// We must perform at least two base cases in order to have a result. Note
// that this is two, and not one, because we skip base cases where the query
// and reference points are the same. That can only happen a maximum of once,
// so to ensure that we compare a query point to a different reference point
// at least once, we must return 2 here.
size_t MinimumBaseCases() const { return 2; }
// Get the results (to be called after the traversal).
size_t NearestNeighbor() const { return nearestNeighbor; }
double NearestDistance() const { return nearestDistance; }
// Reset the internal statistics for an additional traversal.
void Reset()
{
nearestNeighbor = size_t(-1);
nearestDistance = DBL_MAX;
}
private:
const arma::mat& dataset;
size_t nearestNeighbor;
double nearestDistance;
};
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build two trees, one with a lot of overlap, and one with no overlap
// (e.g. tau = 0).
mlpack::NonOrtMeanSPTree<> tree1(dataset, 0.5, 10), tree2(dataset, 0.0, 10);
// Construct the rule types, and then the traversals.
SpillNearestNeighborRule r1(dataset), r2(dataset);
mlpack::NonOrtMeanSPTree<>::DefeatistSingleTreeTraverser<
SpillNearestNeighborRule> t1(r1), t2(r2);
// Search for the approximate nearest neighbor of point 3 using both trees.
t1.Traverse(3, tree1);
t2.Traverse(3, tree2);
std::cout << "Approximate nearest neighbor of point 3:" << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with overlap 0.5 "
<< "found: point " << r1.NearestNeighbor() << ", distance "
<< r1.NearestDistance() << "." << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with no overlap "
<< "found: point " << r2.NearestNeighbor() << ", distance "
<< r2.NearestDistance() << "." << std::endl;
// Now search for point 6.
r1.Reset();
r2.Reset();
t1.Traverse(6, tree1);
t2.Traverse(6, tree2);
std::cout << "Approximate nearest neighbor of point 6:" << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with overlap 0.5 "
<< "found: point " << r1.NearestNeighbor() << ", distance "
<< r1.NearestDistance() << "." << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with no overlap "
<< "found: point " << r2.NearestNeighbor() << ", distance "
<< r2.NearestDistance() << "." << std::endl;