VPTree
The VPTree class represents a k-dimensional vantage point tree,
and is a well-known data structure for efficient distance operations (such as
nearest neighbor search) in low dimensions—typically less than 100. The
vantage point tree is also known as the ‘metric tree’.
A vantage point tree is a binary tree where each node selects a ‘vantage
point’, and child nodes partition points into those that are nearer to the
vantage point and those that are further from it. VPTree supports arbitrary
distance metrics that are not
LMetric, making it more flexible than KDTree.
mlpack’s VPTree implementation supports three template parameters for
configurable behavior, and implements all the functionality required by the
TreeType API, plus some
additional functionality specific to vantage point trees.
- Template parameters
- Constructors
- Basic tree properties
- Bounding distances with the tree
- Tree traversals
- Example usage
🔗 See also
- Vantage point tree on Wikipedia
BinarySpaceTree- Binary space partitioning on Wikipedia
- Data structures and algorithms for nearest neighbor search in general metric spaces (pdf)
- Satisfying General Proximity/Similarity Queries with Metric Trees (pdf)
- Tree-Independent Dual-Tree Algorithms (pdf)
🔗 Template parameters
In accordance with the TreeType
API
(see also this more detailed section),
the VPTree class takes three template parameters:
VPTree<DistanceType, StatisticType, MatType>
DistanceType: the distance metric to use for distance computations. By default, this isEuclideanDistance.StatisticType: this holds auxiliary information in each tree node. By default,EmptyStatisticis used, which holds no information.MatType: the type of matrix used to represent points. Must be a type matching the Armadillo API. By default,arma::matis used, but other types such asarma::fmator similar will work just fine.
The VPTree class itself is a convenience typedef of the generic
BinarySpaceTree class, using the
HollowBallBound class as the bounding
structure, and using the
VantagePointSplit splitting strategy
for construction, which splits points into those that are nearer and further
from a ‘vantage point’.
🔗 Constructors
VPTrees are efficiently constructed by permuting points in a dataset in a
quicksort-like algorithm. However, this means that the ordering of points in
the tree’s dataset (accessed with node.Dataset()) after construction may be
different.
node = VPTree(data, maxLeafSize=20)node = VPTree(data, oldFromNew, maxLeafSize=20)node = VPTree(data, oldFromNew, newFromOld, maxLeafSize=20)- Construct a
VPTreeon the givendata, usingmaxLeafSizeas the maximum number of points held in a leaf. - By default,
datais copied. Avoid a copy by usingstd::move()(e.g.std::move(data)); when doing this,datawill be set to an empty matrix. - Optionally, construct mappings from old points to new points.
oldFromNewandnewFromOldwill have lengthdata.n_cols, and:oldFromNew[i]indicates that pointiin the tree’s dataset was originally pointoldFromNew[i]indata; that is,node.Dataset().col(i)is the pointdata.col(oldFromNew[i]).newFromOld[i]indicates that pointiindatais now pointnewFromOld[i]in the tree’s dataset; that is,node.Dataset().col(newFromOld[i])is the pointdata.col(i).
- Construct a
node = VPTree<DistanceType, StatisticType, MatType>(data, maxLeafSize=20)node = VPTree<DistanceType, StatisticType, MatType>(data, oldFromNew, maxLeafSize=20)node = VPTree<DistanceType, StatisticType, MatType>(data, oldFromNew, newFromOld, maxLeafSize=20)- Construct a
VPTreeon the givendata, using custom template parameters to control the behavior of the tree, usingmaxLeafSizeas the maximum number of points held in a leaf. - By default,
datais copied. Avoid a copy by usingstd::move()(e.g.std::move(data)); when doing this,datawill be set to an empty matrix. - Optionally, construct mappings from old points to new points.
oldFromNewandnewFromOldwill have lengthdata.n_cols, and:oldFromNew[i]indicates that pointiin the tree’s dataset was originally pointoldFromNew[i]indata; that is,node.Dataset().col(i)is the pointdata.col(oldFromNew[i]).newFromOld[i]indicates that pointiindatais now pointnewFromOld[i]in the tree’s dataset; that is,node.Dataset().col(newFromOld[i])is the pointdata.col(i).
- Construct a
node = VPTree()- Construct an empty vantage point tree with no children and no points.
Notes:
-
The name
nodeis used here forVPTreeobjects instead oftree, because eachVPTreeobject is a single node in the tree. The constructor returns the node that is the root of the tree. -
Inserting individual points or removing individual points from a
VPTreeis not supported, because this generally results in a vantage point tree with very loose bounding balls. It is better to simply build a newVPTreeon the modified dataset. For trees that support individual insertion and deletions, see theRectangleTreeclass and all its variants (e.g.RTree,RStarTree, etc.). -
See also the developer documentation on tree constructors.
🔗 Constructor parameters:
| name | type | description | default |
|---|---|---|---|
data |
arma::mat |
Column-major matrix to build the tree on. Pass with std::move(data) to avoid copying the matrix. |
(N/A) |
maxLeafSize |
size_t |
Maximum number of points to store in each leaf. | 20 |
oldFromNew |
std::vector<size_t> |
Mappings from points in node.Dataset() to points in data. |
(N/A) |
newFromOld |
std::vector<size_t> |
Mappings from points in data to points in node.Dataset(). |
(N/A) |
🔗 Basic tree properties
Once a VPTree object is constructed, various properties of the tree can be
accessed or inspected. Many of these functions are required by the TreeType
API.
🔗 Navigating the tree
-
node.NumChildren()returns the number of children innode. This is either2ifnodehas children, or0ifnodeis a leaf. -
node.IsLeaf()returns aboolindicating whether or notnodeis a leaf. node.Child(i)returns aVPTree&that is theith child.imust be0or1.- This function should only be called if
node.NumChildren()is not0(e.g. ifnodeis not a leaf). Note that this returns a validVPTree&that can itself be used just like the root node of the tree! node.Left()andnode.Right()are convenience functions specific toVPTreethat will returnVPTree*(pointers) to the left and right children, respectively, orNULLifnodehas no children.
node.Parent()will return aVPTree*that points to the parent ofnode, orNULLifnodeis the root of theVPTree.
🔗 Accessing members of a tree
-
node.Bound()will return anHollowBallBound&object that represents the hollow bounding ball ofnode. This structure encloses all the descendant points ofnode. -
node.Stat()will return anEmptyStatistic&(or aStatisticType&if a customStatisticTypewas specified as a template parameter) holding the statistics of the node that were computed during tree construction. -
node.Distance()will return aEuclideanDistance&(or aDistanceType&if a customDistanceTypewas specified as a template parameter).
See also the developer documentation for basic tree functionality in mlpack.
🔗 Accessing data held in a tree
node.Dataset()will return aconst arma::mat&that is the dataset the tree was built on. Note that this is a permuted version of thedatamatrix passed to the constructor.- If a custom
MatTypeis being used, the return type will beconst MatType&instead ofconst arma::mat&.
- If a custom
node.NumPoints()returns asize_tindicating the number of points held directly innode.- If
nodeis not a leaf, this will return0, asVPTreeonly holds points directly in its leaves. - If
nodeis a leaf, then the number of points will be less than or equal to themaxLeafSizethat was specified when the tree was constructed.
- If
node.Point(i)returns asize_tindicating the index of thei‘th point innode.Dataset().imust be in the range[0, node.NumPoints() - 1](inclusive).nodemust be a leaf (as non-leaves do not hold any points).- The
i‘th point innodecan then be accessed asnode.Dataset().col(node.Point(i)). - In a
VPTree, because of the permutation of points done during construction, point indices are contiguous:node.Point(i + j)is the same asnode.Point(i) + jfor validiandj. - Accessing the actual
i‘th point itself can be done with, e.g.,node.Dataset().col(node.Point(i)).
node.NumDescendants()returns asize_tindicating the number of points held in all descendant leaves ofnode.- If
nodeis the root of the tree, thennode.NumDescendants()will be equal tonode.Dataset().n_cols.
- If
node.Descendant(i)returns asize_tindicating the index of thei‘th descendant point innode.Dataset().imust be in the range[0, node.NumDescendants() - 1](inclusive).nodedoes not need to be a leaf.- The
i‘th descendant point innodecan then be accessed asnode.Dataset().col(node.Descendant(i)). - In a
VPTree, because of the permutation of points done during construction, point indices are contiguous:node.Descendant(i + j)is the same asnode.Descendant(i) + jfor validiandj. - Accessing the actual
i‘th descendant itself can be done with, e.g.,node.Dataset().col(node.Descendant(i)).
node.Begin()returns asize_tindicating the index of the first descendant point ofnode.- This is equivalent to
node.Descendant(0).
- This is equivalent to
node.Count()returns asize_tindicating the number of descendant points ofnode.- This is equivalent to
node.NumDescendants().
- This is equivalent to
🔗 Accessing computed bound quantities of a tree
The following quantities are cached for each node in a VPTree, and so
accessing them does not require any computation.
node.FurthestPointDistance()returns adoublerepresenting the distance between the center of the hollow bounding ball ofnodeand the furthest point held bynode.- If
nodeis not a leaf, this returns 0 (becausenodedoes not hold any points).
- If
-
node.FurthestDescendantDistance()returns adoublerepresenting the distance between the center of the hollow bounding ball ofnodeand the furthest descendant point held bynode. node.MinimumBoundDistance()returns adoublerepresenting the minimum possible distance from the center of the node to any edge of the hollow ball bound.- This quantity is equivalent to
node.Bound().OuterRadius().
- This quantity is equivalent to
node.ParentDistance()returns adoublerepresenting the distance between the center of the hollow bounding ball ofnodeand the center of the hollow bounding ball of its parent.- If
nodeis the root of the tree,0is returned.
- If
Notes:
-
If a custom
MatTypewas specified when constructing theVPTree, then the return type of each method is the element type of the givenMatTypeinstead ofdouble. (e.g., ifMatTypeisarma::fmat, then the return type isfloat.) -
For more details on each bound quantity, see the developer documentation on bound quantities for trees.
🔗 Other functionality
node.Center(center)computes the center of the hollow bounding ball ofnodeand stores it incenter.centershould be of typearma::vec&. (If a customMatTypewas specified when constructing theVPTree, the type is instead the column vector type for the givenMatType; e.g.,arma::fvec&whenMatTypeisarma::fmat.)centerwill be set to have size equivalent to the dimensionality of the dataset held bynode.- This is equivalent to calling
node.Bound().Center(center).
- A
VPTreecan be serialized withdata::Save()anddata::Load().
🔗 Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree nodes. The following functions can be used for these tasks.
node.GetNearestChild(point)node.GetFurthestChild(point)- Return a
size_tindicating the index of the child (0for left,1for right) that is closest to (or furthest from)point, with respect to theMinDistance()(orMaxDistance()) function. - If there is a tie,
0(the left child) is returned. - If
nodeis a leaf,0is returned. pointshould be of typearma::vec. (If a customMatTypewas specified when constructing theVPTree, the type is instead the column vector type for the givenMatType; e.g.,arma::fvecwhenMatTypeisarma::fmat.)
- Return a
node.GetNearestChild(other)node.GetFurthestChild(other)- Return a
size_tindicating the index of the child (0for left,1for right) that is closest to (or furthest from) theVPTreenodeother, with respect to theMinDistance()(orMaxDistance()) function. - If there is a tie,
2(an invalid index) is returned. Note that this behavior differs from the version above that takes a point. - If
nodeis a leaf,0is returned.
- Return a
node.MinDistance(point)node.MinDistance(other)- Return a
doubleindicating the minimum possible distance betweennodeandpoint, or theVPTreenodeother. - This is equivalent to the minimum possible distance between any point
contained in the hollow bounding ball of
nodeandpoint, or between any point contained in the hollow bounding ball ofnodeand any point contained in the hollow bounding ball ofother. pointshould be of typearma::vec. (If a customMatTypewas specified when constructing theVPTree, the type is instead the column vector type for the givenMatType, and the return type is the element type ofMatType; e.g.,pointshould bearma::fvecwhenMatTypeisarma::fmat, and the returned distance isfloat).
- Return a
node.MaxDistance(point)node.MaxDistance(other)- Return a
doubleindicating the maximum possible distance betweennodeandpoint, or theVPTreenodeother. - This is equivalent to the maximum possible distance between any point
contained in the hollow bounding ball of
nodeandpoint, or between any point contained in the hollow bounding ball ofnodeand any point contained in the hollow bounding ball ofother. pointshould be of typearma::vec. (If a customMatTypewas specified when constructing theVPTree, the type is instead the column vector type for the givenMatType, and the return type is the element type ofMatType; e.g.,pointshould bearma::fvecwhenMatTypeisarma::fmat, and the returned distance isfloat).
- Return a
node.RangeDistance(point)node.RangeDistance(other)- Return a
Rangewhose lower bound isnode.MinDistance(point)ornode.MinDistance(other), and whose upper bound isnode.MaxDistance(point)ornode.MaxDistance(other). pointshould be of typearma::vec. (If a customMatTypewas specified when constructing theVPTree, the type is instead the column vector type for the givenMatType, and the return type is aRangeTypewith element type the same asMatType; e.g.,pointshould bearma::fvecwhenMatTypeisarma::fmat, and the returned type isRangeType<float>).
- Return a
🔗 Tree traversals
Like every mlpack tree, the VPTree class provides a single-tree and dual-tree
traversal that can be paired with a
RuleType class to implement a single-tree
or dual-tree algorithm.
VPTree::SingleTreeTraverser- Implements a depth-first single-tree traverser.
VPTree::DualTreeTraverser- Implements a dual-depth-first dual-tree traverser.
In addition to those two classes, which are required by the
TreeType policy, an additional traverser is
available:
VPTree::BreadthFirstDualTreeTraverser- Implements a dual-breadth-first dual-tree traverser.
- Note: this traverser is not useful for all tasks; because the
VPTreeonly holds points in the leaves, this means that no base cases (e.g. comparisons between points) will be called until all pairs of intermediate nodes have been scored!
🔗 Example usage
Build a VPTree on the cloud dataset and print basic statistics about the
tree.
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the vp-tree with a leaf size of 10. (This means that nodes are split
// until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::VPTree tree(...)` will work fine in C++20 or newer).
mlpack::VPTree<> tree(std::move(dataset), 10);
// Print the bounding ball of the root node. (There will be no hollow ball.)
std::cout << "Bounding ball of root node:" << std::endl;
std::cout << " - Center: " << tree.Bound().Center().t();
std::cout << " - Outer radius: " << tree.Bound().OuterRadius() << "."
<< std::endl;
std::cout << " - Hollow center: " << tree.Bound().HollowCenter().t();
std::cout << " - Inner radius: " << tree.Bound().InnerRadius() << "."
<< std::endl;
std::cout << std::endl;
// Print the bounding ball of the right child. (This will have a hollow ball.)
std::cout << "Bounding ball of right child: " << std::endl;
std::cout << " - Center: " << tree.Right()->Bound().Center().t();
std::cout << " - Outer radius: " << tree.Right()->Bound().OuterRadius() << "."
<< std::endl;
std::cout << " - Hollow center: " << tree.Right()->Bound().HollowCenter().t();
std::cout << " - Inner radius: " << tree.Right()->Bound().InnerRadius() << "."
<< std::endl;
std::cout << " - Distance between centers: " <<
mlpack::EuclideanDistance::Evaluate(tree.Right()->Bound().Center(),
tree.Right()->Bound().HollowCenter()) << "." << std::endl;
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Print the center of the vp-tree.
arma::vec center;
tree.Center(center);
std::cout << "Center of vp-tree: " << center.t();
Build two VPTrees on subsets of the corel dataset and compute various
bounding quantities.
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build vp-trees on the first half and the second half of points.
mlpack::VPTree<> tree1(dataset.cols(0, dataset.n_cols / 2));
mlpack::VPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
dataset.n_cols - 1));
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::VPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::VPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
Build a VPTree on 32-bit floating point data and save it to disk.
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the VPTree using 32-bit floating point data as the matrix type.
// We will still use the default EmptyStatistic and EuclideanDistance
// parameters. A leaf size of 100 is used here.
mlpack::VPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 100);
// Save the VPTree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
Load a 32-bit floating point VPTree from disk, then traverse it manually and
find the number of leaf nodes with less than 10 children.
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::VPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of leaves, and
// the number of leaves with less than 10 points.
size_t leafCount = 0;
size_t totalLeafCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->NumPoints() < 10)
++leafCount;
++totalLeafCount;
if (!node->IsLeaf())
{
stack.push(node->Left());
stack.push(node->Right());
}
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << leafCount << " out of " << totalLeafCount << " leaves have fewer "
<< "than 10 points." << std::endl;
Build a VPTree and map between original points and new points.
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the tree.
std::vector<size_t> oldFromNew, newFromOld;
mlpack::VPTree<> tree(dataset, oldFromNew, newFromOld);
// oldFromNew and newFromOld will be set to the same size as the dataset.
std::cout << "Number of points in dataset: " << dataset.n_cols << "."
<< std::endl;
std::cout << "Size of oldFromNew: " << oldFromNew.size() << "." << std::endl;
std::cout << "Size of newFromOld: " << newFromOld.size() << "." << std::endl;
std::cout << std::endl;
// See where point 42 in the tree's dataset came from.
std::cout << "Point 42 in the permuted tree's dataset:" << std::endl;
std::cout << " " << tree.Dataset().col(42).t();
std::cout << "Was originally point " << oldFromNew[42] << ":" << std::endl;
std::cout << " " << dataset.col(oldFromNew[42]).t();
std::cout << std::endl;
// See where point 7 in the original dataset was mapped.
std::cout << "Point 7 in original dataset:" << std::endl;
std::cout << " " << dataset.col(7).t();
std::cout << "Mapped to point " << newFromOld[7] << ":" << std::endl;
std::cout << " " << tree.Dataset().col(newFromOld[7]).t();